Sprites address pointers, 110 arming and disarming, 123 attached color registers, 131 colors, 122 control word, 120 copper list, 122 data words, 121 , 123 clipped, 100 collision, 113 , 213 color, 102 , 302 color registers used, 102-103 comparator, 124 , 126 control registers, 124 , 126 , 127 control words, 107 , 107 data registers, 126 , 129 data structure, 104 data words, 107 designing, 104 displaying - example, 111 ,steps in, 109 DMA, 110 , 114 end-of-data words, 108 Enhanced Chip Set, 302 , 303 forming, 98 manual mode, 123 memory requirements, 105 moving, 113 overlapped, 118 parallel-to-serial converters, 124 pixels in sprites, 101 , 101 pointer registers, 127 initializing, 110 resetting, 110 position registers, 124 , 126 priorities, 207 priority, 115 , 118 , 210 reuse, 114 , 116 screen position - horizontal, 98 , 107 ,vertical, 100 shape, 101 size, 101 vertical position, 107 , 107 with copper, 113