table 1-1: summary of amiga memory configurations table 2-1: interrupting the 680x0 table 2-2: copper instruction summary table 3-1: colors in a single playfield table 3-2: portion of the color table table 3-3: contents of the color registers table 3-4: sample color register contents table 3-5: setting the number of bitplanes table 3-6: lines in a normal playfield table 3-7: playfield memory requirements, ntsc table 3-8: playfield memory requirements, pal table 3-9: diwstrt and diwstop summary table 3-10: playfield 1 color registers -- low resolution mode table 3-11: playfield 2 color registers -- low resolution mode table 3-12: playfields 1 and 2 color registers -- high resolution mode table 3-13: maximum allowable vertical screen video table 3-14: maximum allowable horizontal screen video table 3-15: color register contents table 3-16: some register values and resulting colors table 3-17: low resolution color selection table 3-18: high resolution color selection table 3-19: color selection in hold-and-modify mode table 4-1: sprite data structure table 4-2: sprite color registers table 4-3: color registers for sprite pairs table 4-4: data words for first line of spaceship sprite table 4-5: color registers in attached sprites table 4-6: color registers for single sprites table 4-7: color registers for attached sprites table 5-1: sample audio data set for channel 0 table 5-2: volume values table 5-3: dma and audio channel enable bits table 5-4: data interpretation in attach mode table 5-5: channel attachment for modulation table 5-6: sampling rate and frequency relationship table 5-7: equal-tempered octave for a 16 byte sample table 5-8: five octave even-tempered scale table 5-9: decibel values and volume ranges table 6-1: table of common minterm values table 6-2: typical blitter cycle sequence table 6-3: bltcon1 code bits for octant line drawing table 7-1: bits in bplcon2 table 7-2: priority of playfields based on values of bits pf1p2-pf1p0 table 7-3: clxdat bits table 7-4: clxcon bits table 7-5: contents of the beam position counter table 7-6: contents of dma control register table 8-1: typical controller connections table 8-2: determining the direction of the mouse table 8-3: interpreting data from joy0dat and joy1dat table 8-4: potgo ($dff034) and potinp ($dff016) registers table 8-5: disk subsystem table 8-6: dsklen register ($dff024) table 8-7: dskbytr register table 8-8: adkcon and adkconr register table 8-9: serdatr / adkcon registers table k-1: memory space type codes