This chapter discusses sprites which are special graphic objects that are easy to define and easy to animate. The following sprite topics are covered: * Defining the size, shape, color, and screen position of sprites. * Displaying and moving sprites. * Combining sprites for more complex images, additional width, or additional colors. * Reusing a sprite DMA channel multiple times within a display field to create more than eight sprites on the screen at one time. what are sprites? overlapped sprites forming a sprite attached sprites displaying a sprite manual mode moving a sprite sprite hardware details creating additional sprites summary of sprite registers reusing sprite dma channels summary of sprite color registers