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This chapter discusses sprites which are special graphic objects that are
easy to define and easy to animate.  The following sprite topics are
covered:
   *  Defining the size, shape, color, and screen position of sprites.
   *  Displaying and moving sprites.
   *  Combining sprites for more complex images, additional width, or
      additional colors.
   *  Reusing a sprite DMA channel multiple times within a display field
      to create more than eight sprites on the screen at one time.
 what are sprites?                overlapped sprites 
 forming a sprite                 attached sprites 
 displaying a sprite              manual mode 
 moving a sprite                  sprite hardware details 
 creating additional sprites      summary of sprite registers 
 reusing sprite dma channels      summary of sprite color registers