The screen display of the Amiga consists of two basic parts -- playfields, which are sometimes called backgrounds, and sprites, which are easily movable graphics objects. This chapter describes how to directly access hardware registers to form playfields. The chapter begins with a brief overview of playfield features and covers the following major topics: * Forming a single "basic" playfield, which is a playfield the same size as the display screen. This section includes concepts that are fundamental to forming any playfield. * Forming a dual-playfield display in which one playfield is superimposed upon another. This procedure differs from that of forming a basic playfield in some details. * Forming playfields of various sizes and displaying only part of a larger playfield. * Moving playfields by scrolling them vertically and horizontally. * Advanced topics to help you use playfields in special situations. For information about movable sprite objects , see chapter 4, sprite Hardware. There are also movable playfield objects, which are subsections of a playfield. To move portions of a playfield, you use a technique called playfield animation , which is described in chapter 6, blitter Hardware. For information relating to the playfield hardware in the Enhanced Chip Set (ECS), such as superhires mode , programmable scan rates and synchronization , see appendix c. about amiga playfields forming a basic playfield forming a dual-playfield display bitplanes and display windows of all sizes moving (scrolling) playfields advanced topics summary of playfield registers summary of color selection registers