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 table 1-1: summary of amiga memory configurations 
 table 2-1: interrupting the 680x0 
 table 2-2: copper instruction summary 
 table 3-1: colors in a single playfield 
 table 3-2: portion of the color table 
 table 3-3: contents of the color registers 
 table 3-4: sample color register contents 
 table 3-5: setting the number of bitplanes 
 table 3-6: lines in a normal playfield 
 table 3-7: playfield memory requirements, ntsc 
 table 3-8: playfield memory requirements, pal 
 table 3-9: diwstrt and diwstop summary 
 table 3-10: playfield 1 color registers -- low resolution mode 
 table 3-11: playfield 2 color registers -- low resolution mode 
 table 3-12: playfields 1 and 2 color registers -- high resolution mode 
 table 3-13: maximum allowable vertical screen video 
 table 3-14: maximum allowable horizontal screen video 
 table 3-15: color register contents 
 table 3-16: some register values and resulting colors 
 table 3-17: low resolution color selection 
 table 3-18: high resolution color selection 
 table 3-19: color selection in hold-and-modify mode 
 table 4-1: sprite data structure 
 table 4-2: sprite color registers 
 table 4-3: color registers for sprite pairs 
 table 4-4: data words for first line of spaceship sprite 
 table 4-5: color registers in attached sprites 
 table 4-6: color registers for single sprites 
 table 4-7: color registers for attached sprites 
 table 5-1: sample audio data set for channel 0 
 table 5-2: volume values 
 table 5-3: dma and audio channel enable bits 
 table 5-4: data interpretation in attach mode 
 table 5-5: channel attachment for modulation 
 table 5-6: sampling rate and frequency relationship 
 table 5-7: equal-tempered octave for a 16 byte sample 
 table 5-8: five octave even-tempered scale 
 table 5-9: decibel values and volume ranges 
 table 6-1: table of common minterm values 
 table 6-2: typical blitter cycle sequence 
 table 6-3: bltcon1 code bits for octant line drawing 
 table 7-1: bits in bplcon2 
 table 7-2: priority of playfields based on values of bits pf1p2-pf1p0 
 table 7-3: clxdat bits 
 table 7-4: clxcon bits 
 table 7-5: contents of the beam position counter 
 table 7-6: contents of dma control register 
 table 8-1: typical controller connections 
 table 8-2: determining the direction of the mouse 
 table 8-3: interpreting data from joy0dat and joy1dat 
 table 8-4: potgo ($dff034) and potinp ($dff016) registers 
 table 8-5: disk subsystem 
 table 8-6: dsklen register ($dff024) 
 table 8-7: dskbytr register 
 table 8-8: adkcon and adkconr register 
 table 8-9: serdatr / adkcon registers 
 table k-1: memory space type codes