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    NAME
        CloseEngine -- Release an engine handle

    SYNOPSIS
        CloseEngine(engineHandle)
                    A0

        void CloseEngine(struct glyphengine *);

    FUNCTION
        This function releases the engine handle acquired with
        openengine.  it first releases any data acquired with
        obtaininfoa associated with the enginehandle that has not yet
        been released.

    INPUTS
        engineHandle -- the handle acquired via openengine.  if zero,
                no operation is performed.

    RESULT
        This function has no result.  The only error that can occur is
        when the when an invalid engineHandle is supplied: the
        application is assumed not to do that.

    EXAMPLE
        EndGame(code, arg1, arg2, arg3, arg3)
        {
            ...
            CloseEngine(EngineHandle);
            ...
        }

    SEE ALSO
        openengine()