NAME
CloseEngine -- Release an engine handle
SYNOPSIS
CloseEngine(engineHandle)
A0
void CloseEngine(struct glyphengine *);
FUNCTION
This function releases the engine handle acquired with
openengine. it first releases any data acquired with
obtaininfoa associated with the enginehandle that has not yet
been released.
INPUTS
engineHandle -- the handle acquired via openengine. if zero,
no operation is performed.
RESULT
This function has no result. The only error that can occur is
when the when an invalid engineHandle is supplied: the
application is assumed not to do that.
EXAMPLE
EndGame(code, arg1, arg2, arg3, arg3)
{
...
CloseEngine(EngineHandle);
...
}
SEE ALSO
openengine()