/* ** This header defines how much RAM is needed, how many frames, and sounds ** in the movie. */ typedef struct FantHeader { int PointsPerObj; /* number of vertexs per object */ int ObjsPerFrame; /* number of objects per frame */ int ScreenDepth; /* 0 to 6, for number of bit planes */ int ScreenWidth; /* in pixels */ int ScreenHeight; /* in pixels */ int BackColor; /* background color palette number */ long SizeOfMovie; /* RAM Size of movie, expanded */ int pad[30]; /* padding for expanding */ int NumberOfFrames; int NumberOfSounds; int NumberOfBitMaps; int Background; /* non-zero if first bitmap is a background */ int SpeedOfMovie; /* 100 is normal speed, 50 is half speed, etc */ int pad[3]; /* expansion */ };