This command gives your program a channel to use and should be the first
command you send to the audio device. You specify the channels you want
by setting a pointer to an array in the ioa_Data field of the ioaudio
structure. This array uses a value of 1 to allocate channel 0, 2 for
channel 1, 4 for channel 2, and 8 for channel 3. For multiple channels,
add the values together. For example, if you want to allocate all
channels, use a value of 15.
If you want a pair of stereo channels and you have no preference about
which of the left and right channels the system will choose for the
allocation, you can pass a pointer to an array containing 3, 5, 10, and
12. Channels 1 and 2 produce sound on the left side and channels 0 and 3
on the right side. The table below shows how this array corresponds to all
the possible combinations of a right and a left channel.
POSSIBLE CHANNEL COMBINATIONS
Decimal
Channel 3 Channel 2 Channel 1 Channel 0 Value of
(right) (left) (left) (right) Allocation Mask
--------- --------- --------- --------- ---------------
0 0 1 1 3
0 1 0 1 5
1 0 1 0 10
1 1 0 0 12
how adcmd_allocate operates adcmd_allocate examples
the adiof_nowait flag the allocation key