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;/* simplemenu.c - Execute me to compile me with SAS C 5.10
LC -b1 -cfistq -v -y -j73 simplemenu.c
Blink FROM LIB:c.o,simplemenu.o TO simplemenu LIBRARY LIB:LC.lib,LIB:Amiga.lib
quit

** simplemenu.c: how to use the menu system with a window under all OS versions.
*/
#define INTUI_V36_NAMES_ONLY

#include <exec/types.h>
#include <exec/memory.h>
#include <graphics/text.h>
#include <intuition/intuition.h>
#include <intuition/intuitionbase.h>

#include <clib/exec_protos.h>
#include <clib/graphics_protos.h>
#include <clib/intuition_protos.h>

#include <stdio.h>
#include <string.h>

#ifdef LATTICE
int CXBRK(void)    { return(0); }  /* Disable Lattice CTRL/C handling */
int chkabort(void) { return(0); }  /* really */
#endif

/*  These values are based on the ROM font Topaz8. Adjust these  */
/*  values to correctly handle the screen's current font.        */
#define MENWIDTH  (56+8)  /* Longest menu item name * font width */
                          /* + 8 pixels for trim                 */
#define MENHEIGHT (10)    /* Font height + 2 pixels              */

struct Library *GfxBase;
struct Library *IntuitionBase;

/* To keep this example simple, we'll hard-code the font used for menu */
/* items.  Algorithmic layout can be used to handle arbitrary fonts.   */
/* Under Release 2, GadTools provides font-sensitive menu layout.      */
/* Note that we still must handle fonts for the menu headers.          */
struct TextAttr Topaz80 =
{
    "topaz.font", 8, 0, 0
};

struct IntuiText menuIText[] =
{
    { 0, 1, JAM2, 0, 1, &Topaz80, "Open...",  NULL },
    { 0, 1, JAM2, 0, 1, &Topaz80, "Save",     NULL },
    { 0, 1, JAM2, 0, 1, &Topaz80, "Print \273",  NULL },
    { 0, 1, JAM2, 0, 1, &Topaz80, "Draft",    NULL },
    { 0, 1, JAM2, 0, 1, &Topaz80, "NLQ",      NULL },
    { 0, 1, JAM2, 0, 1, &Topaz80, "Quit",     NULL }
};

struct MenuItem submenu1[] =
{
    { /* Draft  */
    &submenu1[1], MENWIDTH-2,  -2 ,            MENWIDTH, MENHEIGHT,
    ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
    0, (APTR)&menuIText[3], NULL, NULL, NULL, NULL
    },
    { /* NLQ    */
    NULL,         MENWIDTH-2, MENHEIGHT-2, MENWIDTH, MENHEIGHT,
    ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
    0, (APTR)&menuIText[4], NULL, NULL, NULL, NULL
    }
};

struct MenuItem menu1[] =
{
    { /* Open... */
    &menu1[1], 0, 0,            MENWIDTH, MENHEIGHT,
    ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
    0, (APTR)&menuIText[0], NULL, NULL, NULL, NULL
    },
    { /* Save    */
    &menu1[2], 0,  MENHEIGHT ,  MENWIDTH, MENHEIGHT,
    ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
    0, (APTR)&menuIText[1], NULL, NULL, NULL, NULL
    },
    { /* Print   */
    &menu1[3], 0, 2*MENHEIGHT , MENWIDTH, MENHEIGHT,
    ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
    0, (APTR)&menuIText[2], NULL, NULL, &submenu1[0] , NULL
    },
    { /* Quit    */
    NULL, 0, 3*MENHEIGHT , MENWIDTH, MENHEIGHT,
    ITEMTEXT | MENUTOGGLE | ITEMENABLED | HIGHCOMP,
    0, (APTR)&menuIText[5], NULL, NULL, NULL, NULL
    },
};

/* We only use a single menu, but the code is generalizable to */
/* more than one menu.                                         */
#define NUM_MENUS 1

STRPTR menutitle[NUM_MENUS] =  {   "Project"   };

struct Menu menustrip[NUM_MENUS] =
{
    {
    NULL,                    /* Next Menu          */
    0, 0,                    /* LeftEdge, TopEdge, */
    0, MENHEIGHT,            /* Width, Height,     */
    MENUENABLED,             /* Flags              */
    NULL,                    /* Title              */
    &menu1[0]                /* First item         */
    }
};

struct NewWindow mynewWindow =
{
40,40, 300,100, 0,1, IDCMP_CLOSEWINDOW | IDCMP_MENUPICK,
WFLG_DRAGBAR | WFLG_ACTIVATE | WFLG_CLOSEGADGET, NULL,NULL,
"Menu Test Window", NULL,NULL,0,0,0,0,WBENCHSCREEN
};

/* our function prototypes */
VOID handleWindow(struct Window *win, struct Menu *menuStrip);

/*      Main routine.         */
/*                            */
VOID main(int argc, char **argv)
{
struct Window *win=NULL;
UWORD left, m;

/* Open the Graphics Library */
GfxBase = OpenLibrary("graphics.library",33);
if (GfxBase)
    {
    /* Open the Intuition Library */
    IntuitionBase = OpenLibrary("intuition.library", 33);
    if (IntuitionBase)
        {
        if ( win = OpenWindow(&mynewWindow) )
            {
            left = 2;
            for (m = 0; m < NUM_MENUS; m++)
                {
                menustrip[m].LeftEdge = left;
                menustrip[m].MenuName = menutitle[m];
                menustrip[m].Width = TextLength(&win->WScreen->RastPort,
                    menutitle[m], strlen(menutitle[m])) + 8;
                left += menustrip[m].Width;
                }
            if (SetMenuStrip(win, menustrip))
                {
                handleWindow(win, menustrip);
                ClearMenuStrip(win);
                }
            CloseWindow(win);
            }
        CloseLibrary(IntuitionBase);
        }
    CloseLibrary(GfxBase);
    }
}

/*
**   Wait for the user to select the close gadget.
*/
VOID handleWindow(struct Window *win, struct Menu *menuStrip)
{
struct IntuiMessage *msg;
SHORT done;
ULONG class;
UWORD menuNumber;
UWORD menuNum;
UWORD itemNum;
UWORD subNum;
struct MenuItem *item;

done = FALSE;
while (FALSE == done)
    {
    /* we only have one signal bit, so we do not have to check which
    ** bit broke the Wait().
    */
    Wait(1L << win->UserPort->mp_SigBit);

    while ( (FALSE == done) &&
            (msg = (struct IntuiMessage *)GetMsg(win->UserPort)))
        {
        class = msg->Class;
        if(class == IDCMP_MENUPICK)   menuNumber = msg->Code;

        switch (class)
            {
            case IDCMP_CLOSEWINDOW:
                done = TRUE;
                break;
            case IDCMP_MENUPICK:
                while ((menuNumber != MENUNULL) && (!done))
                    {
                    item = ItemAddress(menuStrip, menuNumber);

                    /* process this item
                    ** if there were no sub-items attached to that item,
                    ** SubNumber will equal NOSUB.
                    */
                    menuNum = MENUNUM(menuNumber);
                    itemNum = ITEMNUM(menuNumber);
                    subNum  = SUBNUM(menuNumber);

                    /* Note that we are printing all values, even things
                    ** like NOMENU, NOITEM and NOSUB.  An application should
                    ** check for these cases.
                    */
                    printf("IDCMP_MENUPICK: menu %d, item %d, sub %d\n",
                        menuNum, itemNum, subNum);

                    /* This one is the quit menu selection...
                    ** stop if we get it, and don't process any more.
                    */
                    if ((menuNum == 0) && (itemNum == 4))
                        done = TRUE;

                    menuNumber = item->NextSelect;
                    }
                break;
            }
        ReplyMsg((struct Message *)msg);
        }
    }
}