;/* mapansi.c - Execute me to compile me with SAS C 5.10 LC -b1 -cfistq -v -y -j73 mapansi.c Blink FROM LIB:c.o,mapansi.o TO mapansi LIBRARY LIB:LC.lib,LIB:Amiga.lib quit mapansi.c - converts a string to input events using MapANSI() function. This example will also take the created input events and add them to the input stream using the simple commodities.library function AddIEvents(). Alternately, you could open the input.device and use the input device command IND_WRITEEVENT to add events to the input stream. */ #include <exec/types.h> #include <exec/memory.h> #include <exec/io.h> #include <dos/dos.h> #include <devices/input.h> #include <devices/inputevent.h> #include <clib/exec_protos.h> #include <clib/dos_protos.h> #include <clib/keymap_protos.h> #include <clib/commodities_protos.h> #include <stdio.h> #include <stdlib.h> #ifdef LATTICE int CXBRK(void) { return(0); } /* Disable Lattice CTRL/C handling */ void chkabort(void) { return; } /* really */ #endif struct Library *KeymapBase = NULL; /* MapAnsi() function */ struct Library *CxBase = NULL; /* AddIEvents() function */ struct InputEvent *InputEvent = NULL; /* we'll allocate this */ /* prototypes for our program functions */ void openall(void); void closeall(void); void closeout(UBYTE *errstring, LONG rc); void main(int argc, char **argv) { UBYTE *string; UBYTE *tmp1; UBYTE *tmp2; UBYTE iebuffer[6]; /* Space for two dead keys */ /* + 1 key + qualifiers */ COUNT i; LONG rc = 0; openall(); string = ";String converted to input events and sent to input device\n"; InputEvent->ie_Class = IECLASS_RAWKEY; /* Turn each character into an InputEvent */ tmp1 = string; while (*tmp1) { /* Convert one character, use default key map */ i = MapANSI(tmp1, 1, iebuffer, 3, NULL); /* Make sure we start without deadkeys */ InputEvent->ie_Prev1DownCode = InputEvent->ie_Prev1DownQual = 0; InputEvent->ie_Prev2DownCode = InputEvent->ie_Prev2DownQual = 0; tmp2 = iebuffer; switch (i) { case -2: printf("Internal error\n", NULL); rc = RETURN_FAIL; break; case -1: printf("Overflow\n", NULL); rc = RETURN_FAIL; break; case 0: printf("Can't generate code\n", NULL); break; case 3: InputEvent->ie_Prev2DownCode = *tmp2++; InputEvent->ie_Prev2DownQual = *tmp2++; /* FALL THROUGH */ case 2: InputEvent->ie_Prev1DownCode = *tmp2++; InputEvent->ie_Prev1DownQual = *tmp2++; /* FALL THROUGH */ case 1: InputEvent->ie_Code = *tmp2++; InputEvent->ie_Qualifier = *tmp2; break; } if (rc == RETURN_OK) { /* Send the key down event */ AddIEvents(InputEvent); /* Create a key up event */ InputEvent->ie_Code |= IECODE_UP_PREFIX; /* Send the key up event */ AddIEvents(InputEvent); } if (rc != RETURN_OK) break; tmp1++; } closeall(); exit(rc); } void openall(void) { KeymapBase = OpenLibrary("keymap.library", 37); if (KeymapBase == NULL) closeout("Kickstart 2.0 required", RETURN_FAIL); CxBase = OpenLibrary("commodities.library", 37); if (CxBase == NULL) closeout("Kickstart 2.0 required", RETURN_FAIL); InputEvent = AllocMem(sizeof(struct InputEvent), MEMF_CLEAR); if (InputEvent == NULL) closeout("Can't allocate input event",RETURN_FAIL); } void closeall() { if (InputEvent) FreeMem(InputEvent, sizeof(struct InputEvent)); if (CxBase) CloseLibrary(CxBase); if (KeymapBase) CloseLibrary(KeymapBase); } void closeout(UBYTE *errstring, LONG rc) { if(*errstring) printf("%s\n",errstring); closeall(); exit(rc); }