/* This example must be linked with animtools.c and includes the header ** files animtools.h and animtools_proto.h. These files are listed at ** the end of the chapter. ** ** bob.c ** ** SAS/C V5.10a ** lc -b1 -cfist -v -y bob.c ** blink FROM LIB:c.o bob.o animtools.o LIB LIB:lc.lib LIB:amiga.lib TO bob */ #include <exec/types.h> #include <exec/memory.h> #include <intuition/intuitionbase.h> #include <graphics/gfx.h> #include <graphics/gfxbase.h> #include <graphics/gels.h> #include <libraries/dos.h> #include <stdlib.h> #include "animtools.h" VOID bobDrawGList(struct RastPort *rport, struct ViewPort *vport); VOID process_window(struct Window *win, struct Bob *myBob); VOID do_Bob(struct Window *win); struct GfxBase *GfxBase; /* pointer to Graphics library */ struct IntuitionBase *IntuitionBase; /* pointer to Intuition library*/ int return_code; #define GEL_SIZE 4 /* number of lines in the bob */ /* Bob data - two sets that are alternated between. Note that this */ /* data is at the resolution of the screen. */ /* data is 2 planes by 2 words by GEL_SIZE lines */ WORD chip bob_data1[2 * 2 * GEL_SIZE] = { /* plane 1 */ 0xffff, 0x0003, 0xfff0, 0x0003, 0xfff0, 0x0003, 0xffff, 0x0003, /* plane 2 */ 0x3fff, 0xfffc, 0x3ff0, 0x0ffc, 0x3ff0, 0x0ffc, 0x3fff, 0xfffc }; /* data is 2 planes by 2 words by GEL_SIZE lines */ WORD chip bob_data2[2 * 2 * GEL_SIZE] = { /* plane 1 */ 0xc000, 0xffff, 0xc000, 0x0fff, 0xc000, 0x0fff, 0xc000, 0xffff, /* plane 2 */ 0x3fff, 0xfffc, 0x3ff0, 0x0ffc, 0x3ff0, 0x0ffc, 0x3fff, 0xfffc }; NEWBOB myNewBob = /* Data for the new bob structure defined in animtools.h */ { /* Initial image, WORD width, line height */ bob_data2, 2, GEL_SIZE, /* Image depth, plane pick, plane on off, VSprite flags */ 2, 3, 0, SAVEBACK | OVERLAY, /* dbuf (0=false), raster depth, x,y position, hit mask, */ 0, 2, 160, 100, 0,0, /* me mask */ }; struct NewWindow myNewWindow = { /* information for the new window */ 80, 20, 400, 150, -1, -1, CLOSEWINDOW | INTUITICKS, ACTIVATE | WINDOWCLOSE | WINDOWDEPTH | RMBTRAP, NULL, NULL, "Bob", NULL, NULL, 0, 0, 0, 0, WBENCHSCREEN }; /* Draw the Bobs into the RastPort. */ VOID bobDrawGList(struct RastPort *rport, struct ViewPort *vport) { SortGList(rport); DrawGList(rport, vport); /* If the GelsList includes true VSprites, MrgCop() and LoadView() here */ WaitTOF() ; } /* Process window and dynamically change bob: Get messages. Go away on CLOSEWINDOW. ** Update and redisplay bob on INTUITICKS. Wait for more messages. */ VOID process_window(struct Window *win, struct Bob *myBob) { struct IntuiMessage *msg; FOREVER { Wait(1L << win->UserPort->mp_SigBit); while (NULL != (msg = (struct IntuiMessage *)GetMsg(win->UserPort))) { /* only CLOSEWINDOW and INTUITICKS are active */ if (msg->Class == CLOSEWINDOW) { ReplyMsg((struct Message *)msg); return; } /* Must be INTUITICKS: change x and y values on the fly. Note: ** do not have to add window offset, Bob is relative to the ** window (sprite relative to screen). */ myBob->BobVSprite->X = msg->MouseX + 20; myBob->BobVSprite->Y = msg->MouseY + 1; ReplyMsg((struct Message *)msg); } /* after getting a message, change image data on the fly */ myBob->BobVSprite->ImageData = (myBob->BobVSprite->ImageData == bob_data1) ? bob_data2 : bob_data1; InitMasks(myBob->BobVSprite); /* set up masks for new image */ bobDrawGList(win->RPort, ViewPortAddress(win)); } } /* Working with the Bob: setup the GEL system, and get a new Bob (makeBob()). ** Add the bob to the system and display. Use the Bob. When done, remove ** the Bob and update the display without the bob. Cleanup everything. */ VOID do_Bob(struct Window *win) { struct Bob *myBob; struct GelsInfo *my_ginfo; if (NULL == (my_ginfo = setupGelSys(win->RPort, 0x03))) return_code = RETURN_WARN; else { if (NULL == (myBob = makeBob(&myNewBob))) return_code = RETURN_WARN; else { AddBob(myBob, win->RPort); bobDrawGList(win->RPort, ViewPortAddress(win)); process_window(win, myBob); RemBob(myBob); bobDrawGList(win->RPort, ViewPortAddress(win)); freeBob(myBob, myNewBob.nb_RasDepth); } cleanupGelSys(my_ginfo,win->RPort); } } /* Example bob program: First open up the libraries and a window. */ VOID main(int argc, char **argv) { struct Window *win; return_code = RETURN_OK; if (NULL == (GfxBase = (struct GfxBase *)OpenLibrary(GRAPHICSNAME,37L))) return_code = RETURN_FAIL; else { if (NULL == (IntuitionBase = (struct IntuitionBase *)OpenLibrary(INTUITIONNAME,37L))) return_code = RETURN_FAIL; else { if (NULL == (win = OpenWindow(&myNewWindow))) return_code = RETURN_FAIL; else { do_Bob(win); CloseWindow(win); } CloseLibrary((struct Library *)IntuitionBase); } CloseLibrary((struct Library *)GfxBase); } exit(return_code); }