There are actually two types of CxMessages. The first, cxm_ievent, corresponds to an input event and travels through the Commodities Exchange network. The other type, cxm_command, carries a command to a commodity. A CXM_COMMAND normally comes from the controller program and is used to pass user commands on to a commodity. A commodity receives these commands through an Exec message port that the commodity sets up before it calls cxbroker(). the newbroker's nb_port field points to this message port. a commodity can tell the difference between the two types of CxMessages by calling the cxmsgtype() function. ULONG CxMsgType( CxMsg *cxm ); UBYTE *CxMsgData( CxMsg *cxm ); LONG CxMsgID ( CxMsg *cxm ); A CxMessage not only has a type, it can also have a data pointer as well as an ID associated with it. The data associated with a cxm_ievent CxMessage is an inputevent structure. by using the cxmsgdata() function, a commodity can obtain a pointer to the corresponding InputEvent of a CXM_IEVENT message. Commodities Exchange gives an ID of zero to any CXM_IEVENT CxMessage that it introduces to the Commodities network but certain cxobjects can assign an id to them. For a cxm_command cxmessages, the data pointer is generally not used but the ID specifies a command passed to the commodity from the user operating the controller program. The cxmsgid() macro extracts the id from a CxMessage. a simple commodity example controller commands shutting down the commodity