The root vsprite structure is set up as described earlier for true VSprites, with the following exceptions: y, x bob position is always in pixels that are the same resolution as the display. flags for bobs, the vsprite flag must be cleared. saveback or overlay can also be used. height, width bob pixels are the size of the background pixels. the Width of Bobs may be greater than one word. depth the depth of a bob may be up to as deep as the playfield, provided that enough image data is provided. imagedata this is still a pointer to the image, but the data there is organized differently. sprcolors this pointer should be set to null for bobs. vsbob this is a pointer to the bob structure set up as described below.