Once the VSprite has been added to the GELs list and is in the display,
some of its characteristics can be changed dynamically by:
* Changing y, x to a new VSprite position
* Changing imagedata to point to a new vsprite image
* Changing sprcolors to point to a new vsprite color set
Study the next two sections to find out how to reserve hardware Sprites
for use outside the VSprite system and how to assign the VSprites.