NAME
        SPSincos - obtain the sine and cosine of a number
SYNOPSIS
        fnum3 = SPSincos(pfnum2, fnum1);
                         d1.l,   d0.l
        float *pfnum2;
        float fnum1;
        float fnum3;
FUNCTION
        Accepts a floating point number (fnum1) representing
        an angle in radians and a pointer to another floating
        point number (pfnum2). It computes the cosine and places it in
        *pfnum2. It computes the sine and returns it as a result.
INPUTS
        fnum1 - Motorola fast floating point number
        pfnum2 - pointer to Motorola fast floating point number
RESULT
        *pfnum2 - Motorola fast floating point number (cosine)
        fnum3 - Motorola fast floating point number (sine)
BUGS
        None
SEE ALSO
        spsin(), spcos()