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TABLE OF CONTENTS

console.device/CD_ASKDEFAULTKEYMAP
console.device/CD_ASKKEYMAP
console.device/CD_SETDEFAULTKEYMAP
console.device/CD_SETKEYMAP
console.device/CDInputHandler
console.device/CMD_CLEAR
console.device/CMD_READ
console.device/CMD_WRITE
console.device/OpenDevice
console.device/RawKeyConvert
console.device/CD_ASKDEFAULTKEYMAP         console.device/CD_ASKDEFAULTKEYMAP

    NAME
        CD_ASKDEFAULTKEYMAP -- get the current default keymap

    FUNCTION
        Fill the io_Data buffer with the current console device
        default keymap, which is used to initialize console unit
        keymaps when opened, and by RawKeyConvert with a null
        keyMap parameter.

   IO REQUEST
        io_Message      mn_ReplyPort set if quick I/O is not possible
        io_Device       preset by the call to OpenDevice
        io_Unit         preset by the call to OpenDevice
        io_Command      CD_ASKDEFAULTKEYMAP
        io_Flags        IOF_QUICK if quick I/O possible, else zero
        io_Length       sizeof(*keyMap)
        io_Data         struct KeyMap *keyMap
                        pointer to a structure that describes
                        the raw keycode to byte stream conversion.

    RESULTS
        This function sets the io_Error field in the IOStdReq, and fills
        the structure pointed to by io_Data with the current device
        default key map.

    BUGS

    SEE ALSO
        exec/io.h, devices/keymap.h, devices/console.h

console.device/CD_ASKKEYMAP                       console.device/CD_ASKKEYMAP

   NAME
        CD_ASKKEYMAP -- Get the current key map structure for this console.

    FUNCTION
        Fill the io_Data buffer with the current KeyMap structure in
        use by this console unit.

    IO REQUEST INPUT
        io_Message      mn_ReplyPort set if quick I/O is not possible
        io_Device       preset by the call to OpenDevice
        io_Unit         preset by the call to OpenDevice
        io_Command      CD_ASKKEYMAP
        io_Flags        IOF_QUICK if quick I/O possible, else zero
        io_Length       sizeof(*keyMap)
        io_Data         struct KeyMap *keyMap
                        pointer to a structure that describes
                        the raw keycode to byte stream conversion.

    IO REQUEST RESULT
        This function sets the io_Error field in the IOStdReq, and fills
        the structure the structure pointed to by io_Data with the current
         key map.

    SEE ALSO
        exec/io.h, devices/keymap.h, devices/console.h

console.device/CD_SETDEFAULTKEYMAP         console.device/CD_SETDEFAULTKEYMAP

    NAME
        CD_SETDEFAULTKEYMAP -- set the current default keymap

    FUNCTION
        This console command copies/uses the keyMap structure pointed to
        by io_Data to the console device default keymap, which is used
        to initialize console units when opened, and by RawKeyConvert
        with a null keyMap parameter.

    IO REQUEST
        io_Message      mn_ReplyPort set if quick I/O is not possible
        io_Device       preset by the call to OpenDevice
        io_Unit         preset by the call to OpenDevice
        io_Command      CD_SETDEFAULTKEYMAP
        io_Flags        IOF_QUICK if quick I/O possible, else zero
        io_Length       sizeof(*keyMap)
        io_Data         struct KeyMap *keyMap
                        pointer to a structure that describes
                        the raw keycode to byte stream conversion.

    RESULTS
        This function sets the io_Error field in the IOStdReq, and fills
        the current device default key map from the structure pointed to
        by io_Data.

    BUGS
        As of V36, this command no longer copies the keymap structure,
        and the keymap must remain in memory until the default key map
        is changed.  In general there is no reason for applications to
        use this command.  The default key map will generally be set by
        the user using a system provided command/tool.

    SEE ALSO
        exec/io.h, devices/keymap.h, devices/console.h

console.device/CD_SETKEYMAP                       console.device/CD_SETKEYMAP

    NAME
        CD_SETKEYMAP -- set the current key map structure for this console

    FUNCTION
        Set the current KeyMap structure used by this console unit to
        the structure pointed to by io_Data.

    IO REQUEST
        io_Message      mn_ReplyPort set if quick I/O is not possible
        io_Device       preset by the call to OpenDevice
        io_Unit         preset by the call to OpenDevice
        io_Command      CD_SETKEYMAP
        io_Flags        IOF_QUICK if quick I/O possible, else zero
        io_Length       sizeof(*keyMap)
        io_Data         struct KeyMap *keyMap
                        pointer to a structure that describes
                        the raw keycode to byte stream conversion.

    RESULTS
        This function sets the io_Error field in the IOStdReq, and fills
        the current key map from the structure pointed to by io_Data.

    BUGS

    SEE ALSO
        exec/io.h, devices/keymap.h, devices/console.h

console.device/CDInputHandler                   console.device/CDInputHandler

    NAME
        CDInputHandler -- handle an input event for the console device

    SYNOPSIS
        events = CDInputHandler(events, consoleDevice)
                       a0      a1

    FUNCTION
        Accept input events from the producer, which is usually the
        rom input.task.

    INPUTS
        events - a pointer to a list of input events.
        consoleDevice - a pointer to the library base address of the
            console device.  This has the same value as ConsoleDevice
            described below.

    RESULTS
        events - a pointer to a list of input events not used by this
            handler.

    NOTES
        This function is available for historical reasons.  It is
        preferred that input events be fed to the system via the
        WriteEvent command of the input.device.

        This function is different from standard device commands in
        that it is a function in the console device library vectors.
        In order to obtain a valid library base pointer for the
        console device (a.k.a. ConsoleDevice) call
        OpenDevice("console.device", -1, IOStdReq, 0),
        and then grab the io_Device pointer field out of the IOStdReq
        and use as ConsoleDevice.

    BUGS

    SEE ALSO
        input.device

console.device/CMD_CLEAR                             console.device/CMD_CLEAR

    NAME
        CMD_CLEAR -- Clear console input buffer.

    FUNCTION
        Remove from the console input buffer any reports waiting to
        satisfy read requests.

    IO REQUEST INPUT
        io_Message      mn_ReplyPort set if quick I/O is not possible
        io_Device       preset by the call to OpenDevice
        io_Unit         preset by the call to OpenDevice
        io_Command      CMD_CLEAR
        io_Flags        IOB_QUICK set if quick I/O is possible, else 0

    SEE ALSO
        exec/io.h, devices/console.h

console.device/CMD_READ                               console.device/CMD_READ

   NAME
        CMD_READ -- return the next input from the keyboard

   FUNCTION
        Read the next input, generally from the keyboard.  The form of
        this input is as an ANSI byte stream: i.e. either ASCII text
        or control sequences.  Raw input events received by the
        console device can be selectively filtered via the aSRE and aRRE
        control sequences (see the write command).  Keys are converted
        via the keymap associated with the unit, which is modified
        with AskKeyMap and SetKeyMap

        If, for example, raw keycodes had been enabled by writing
        <CSI>1{ to the console (where <CSI> is $9B or Esc[), keys
        would return raw keycode reports with the information from
        the input event itself, in the form:
        <CSI>1;0;<keycode>;<qualifiers>;0;0;<seconds>;<microseconds>q

        If there is no pending input, this command will not be
        satisfied, but if there is some input, but not as much as can
        fill io_Length, the request will be satisfied with the input
        currently available.

    IO REQUEST
        io_Message      mn_ReplyPort set if quick I/O is not possible
        io_Device       preset by the call to OpenDevice
        io_Unit         preset by the call to OpenDevice
        io_Command      CMD_READ
        io_Flags        IOF_QUICK if quick I/O possible, else zero
        io_Length       sizeof(*buffer)
        io_Data         char buffer[]
                        a pointer to the destination for the characters to read
                        from the keyboard.

   RESULTS
        This function sets the error field in the IOStdReq, and fills
            in the io_Data area with the next input, and io_Actual with
            the number of bytes read.

    BUGS

    SEE ALSO
        exec/io.h, devices/console.h

console.device/CMD_WRITE                             console.device/CMD_WRITE

   NAME
        CMD_WRITE -- Write ANSI text to the console display.

   FUNCTION
        Write a text record to the display.  Interpret the ANSI
        control characters in the data as described below.  Note
        that the RPort of the console window is in use while this
        write command is pending.

   IO REQUEST INPUT
        io_Message      mn_ReplyPort set if quick I/O is not possible
        io_Device       preset by the call to OpenDevice
        io_Unit         preset by the call to OpenDevice
        io_Command      CMD_WRITE
        io_Flags        IOF_QUICK if quick I/O possible, else zero
        io_Length       sizeof(*buffer), or -1 if io_Data is null
                        terminated
        io_Data         a pointer to a buffer containing the ANSI text
                        to write to the console device.

   IO REQUEST RESULTS
        io_Error        the error result (no errors are reported as of V36)
        io_Actual       the number of bytes written from io_Data
        io_Length       zero
        io_Data         original io_Data plus io_Actual

   ANSI CODES SUPPORTED

        Codes are specified in the standard fashion for ANSI documents,
        as the two 4 bit nibbles that comprise the character code,
        high nibble first, separated by a slash.  Thus 01/11 (ESC) is
        a character with the hex value 1B (or the decimal value 27).

        A character on the Amiga falls into one of the following four
        ranges:
        00/ 0-01/15     C0: ASCII control characters.  See below.
        02/ 0-07/15     G0: ASCII graphic characters.  These characters
                        have an image that is displayed.  Note that the
                        DEL character is displayed by the Console Device:
                        it is not treated as control character here.
        08/ 0-09/15     C1: ANSI 3.41 control characters.  See below.
        10/ 0-15/15     G1: ECMA 94 Latin 1 graphic characters.

        Independent Control Functions (no introducer) --
        Code    Name    Definition
        -----   ---     ----------------------------------------------
        00/ 7   BEL     BELL: actually an Intuition DisplayBeep()
        00/ 8   BS      BACKSPACE
        00/ 9   HT      HORIZONTAL TAB
        00/10   LF      LINE FEED
        00/11   VT      VERTICAL TAB
        00/12   FF      FORM FEED
        00/13   CR      CARRIAGE RETURN
        00/14   SO      SHIFT OUT: causes all subsequent G0 (ASCII)
                        characters to be shifted to G1 (ECMA 94/1)
                        characters.
        00/15   SI      SHIFT IN: cancels the effect of SHIFT OUT.
        01/11   ESC     ESCAPE

        Code or Esc Name Definition
        -----   --- ---- ---------------------------------------------
        08/ 4   D   IND  INDEX: move the active position down one line.
        08/ 5   E   NEL  NEXT LINE
        08/ 8   H   HTS  HORIZONTAL TABULATION SET
        08/13   M   RI   REVERSE INDEX
        09/11   [   CSI  CONTROL SEQUENCE INTRODUCER: see next list

        ISO Compatible Escape Sequences (introduced by Esc) --
        Esc   Name Definition
        ----- ---- ---------------------------------------------------
        c     RIS  RESET TO INITIAL STATE: reset the console display.

        Control Sequences, with the number of indicated parameters.
        i.e. <CSI><parameters><control sequence letter(s)>.  Note the
        last entries consist of a space and a letter.  CSI is either
        9B or Esc[.  A minus after the number of parameters (#p)
        indicates less is valid.  Parameters are separated by
        semicolons, e.g. Esc[14;80H sets the cursor position to row
        14, column 80.
        CSI #p  Name Definition
        --- --- ---- -------------------------------------------------
        @   1-  ICH  INSERT CHARACTER
        A   1-  CUU  CURSOR UP
        B   1-  CUD  CURSOR DOWN
        C   1-  CUF  CURSOR FORWARD
        D   1-  CUB  CURSOR BACKWARD
        E   1-  CNL  CURSOR NEXT LINE
        F   1-  CPL  CURSOR PRECEDING LINE
        H   2-  CUP  CURSOR POSITION
        I   1-  CHT  CURSOR HORIZONTAL TABULATION
        J   1-  ED   ERASE IN DISPLAY (only to end of display)
        K   1-  EL   ERASE IN LINE (only to end of line)
        L   1-  IL   INSERT LINE
        M   1-  DL   DELETE LINE
        P   1-  DCH  DELETE CHARACTER
        R   2   CPR  CURSOR POSITION REPORT (in Read stream only)
        S   1-  SU   SCROLL UP
        T   1-  SD   SCROLL DOWN
        W   n   CTC  CURSOR TABULATION CONTROL
        Z   1-  CBT  CURSOR BACKWARD TABULATION
        f   2-  HVP  HORIZONTAL AND VERTICAL POSITION
        g   1-  TBC  TABULATION CLEAR
        h   n   SM   SET MODE: see modes below.
        l   n   RM   RESET MODE: see modes below.
        m   n   SGR  SELECT GRAPHIC RENDITION
        n   1-  DSR  DEVICE STATUS REPORT
        t   1-  aSLPP SET PAGE LENGTH (private Amiga sequence)
        u   1-  aSLL SET LINE LENGTH (private Amiga sequence)
        x   1-  aSLO SET LEFT OFFSET (private Amiga sequence)
        y   1-  aSTO SET TOP OFFSET (private Amiga sequence)
        {   n   aSRE SET RAW EVENTS (private Amiga sequence)
        |   8   aIER INPUT EVENT REPORT (private Amiga Read sequence)
        }   n   aRRE RESET RAW EVENTS (private Amiga sequence)
        ~   1   aSKR SPECIAL KEY REPORT (private Amiga Read sequence)
         p  1-  aSCR SET CURSOR RENDITION (private Amiga sequence)
         q  0   aWSR WINDOW STATUS REQUEST (private Amiga sequence)
         r  4   aWBR WINDOW BOUNDS REPORT (private Amiga Read sequence)
         v  1   aRAV RIGHT AMIGA V PRESS (private Amiga Read sequence-V37)

        Modes, set with <CSI><mode-list>h, and cleared with
        <CSI><mode-list>l, where the mode-list is one or more of the
        following parameters, separated by semicolons --
        Mode    Name Definition
        ------- ---- -------------------------------------------------
        20      LNM  LINEFEED NEWLINE MODE: if a linefeed is a newline
        >1 ASM  AUTO SCROLL MODE: if scroll at bottom of window
        ?7      AWM  AUTO WRAP MODE: if wrap at right edge of window

    NOTES
        The console.device recognizes these SGR sequences.
        Note that some of these are new to V36.

        SGR (SELECT GRAPHICS RENDITION)
                Selects colors, and other display characteristics
                for text.

        Syntax:
                <ESC>[graphic-rendition...m

        Example:
                <ESC>[1;7m   (sets bold, and reversed text)

        Parameters:

                0       - Normal colors, and attributes
                1       - Set bold
                2       - Set faint (secondary color)
                3       - Set italic
                4       - Set underscore
                7       - Set reversed character/cell colors
                8       - Set concealed mode.
                22      - Set normal color, not bold    (V36)
                23      - Italic off                    (V36)
                24      - Underscore off                (V36)
                27      - Reversed off                  (V36)
                28      - Concealed off                 (V36)

                30-37   - Set character color
                39      - Reset to default character color

                40-47   - Set character cell color
                49      - Reset to default character cell color

                >0-7       - Set background color          (V36)
                          Used to set the background color before
                          any text is written.  The numeric parameter
                          is prefixed by ">".  This also means that if
                          you issue an SGR command with more than one
                          parameter, you must issue the digit only
                          parameters first, followed by any prefixed
                          parameters.

    BUGS
        Does not correctly display cursor in SuperBitMap layers for
        versions prior to V36.

    SEE ALSO
        ROM Kernal Manual (Volume 1), exec/io.h

console.device/OpenDevice                           console.device/OpenDevice

    NAME
        OpenDevice -- a request to open a Console device

    SYNOPSIS
        error = OpenDevice("console.device", unit, IOStdReq, flags )
        d0                  a0               d0    a1        d1

    FUNCTION
        The open routine grants access to a device.  There are two
        fields in the IOStdReq block that will be filled in: the
        io_Device field and possibly the io_Unit field.

        As of (V37) the flags field may also be filled in with
        a value described below (see conunit.h or conunit.i).

        This open command differs from most other device open commands
        in that it requires some information to be supplied in the
        io_Data field of the IOStdReq block.  This initialization
        information supplies the window that is used by the console
        device for output.

        The unit number that is a standard parameter for an open call
        is used specially by this device.  See conunit.h, or conunit.i
        for defined valid unit numbers.


        unit number: -1 (CONU_LIBRARY)

                Used to get a pointer to the device library vector
        which is returned in the io_Device field of the IOStdReq
        block.  No actual console is opened.  You must still close
        the device when you are done with it.

        unit number: 0 (CONU_STANDARD)

                A unit number of zero binds the supplied window to
        a unique console.  Sharing a console must be done at a level
        higher than the device.


        unit number: 1 (CONU_CHARMAP) (V36)

                A unit number of one is similar to a unit number of
        zero, but a console map is also created, and maintained by
        the console.device.  The character map is used by the console
        device to restore obscured portions of windows which are
        revealed, and to redraw a window after a resize.  Character
        mapped console.device windows must be opened as SIMPLE REFRESH
        windows.

                The character map is currently for internal use
        only, and is not accessible by the programmer.  The character
        map stores characters, attributes, and style information for
        each character written with the CMD_WRITE command.

        unit number: 3 (CONU_SNIPMAP) (V36)

                A unit number of three is similar to a unit number
        of one, but also gives the user the ability to highlight
        text with the mouse which can be copied by pressing
        RIGHT AMIGA C.  See NOTES below.


        flags: 0 (CONFLAG_DEFAULT)

                The flags field should be set to 0 under V34, or less.

        flags: 1 (CONFLAG_NODRAW_ON_NEWSIZE) (V37)

                The flags field can be set to 0, or 1 as of V37.  The
        flags field is ignored under V36, so can be set, though it
        will have no effect.  When set to 1, it means that you don't
        want the console.device to redraw the window when the window
        size is changed (assuming you have opened the console.device
        with a character map - unit numbers 1, or 3).  This flag is
        ignored if you have opened a console.device with a unit
        number of 0.  Typically you would use this flag when you
        want to perform your own window refresh on a newsize, and
        you want the benefits of a character mapped console.

    IO REQUEST
        io_Data         struct Window *window
                        This is the window that will be used for this
                        console.  It must be supplied if the unit in
                        the OpenDevice call is 0 (see above).  The
                        RPort of this window is potentially in use by
                        the console whenever there is an outstanding
                        write command.
    INPUTS
        "console.device" - a pointer to the name of the device to be opened.
        unit - the unit number to open on that device.
        IOStdReq - a pointer to a standard request block
        0 - a flag field of zero (CONFLAG_DEFAULT)
        1 - a flag field of one  (CONFLAG_NODRAW_ON_NEWSIZE) (V37)

    RESULTS
        error - zero if successful, else an error is returned.

    NOTES
        As noted above, opening the console.device with a unit number of 3
        allows the user to drag select text, and copy the selection with
        RIGHT AMIGA C.  The snip is copied to a private buffered managed
        by the console.device (as of V36).  The snip can be copied to
        any console.device window unless you are running a console to
        clipboard utility such as that provided with V37.

        The user pastes text into console.device windows by pressing
        RIGHT AMIGA V.  Both RIGHT AMIGA V, and RIGHT AMIGA C are swallowed
        by the console.device (unless you have asked for key presses as
        RAW INPUT EVENTS).  Text pasted in this way appears in the
        console read stream as if the user had typed all of the characters
        manually.  Additional input (e.g., user input, RAW INPUT EVENTS)
        are queued up after pastes.  Pastes can theoretically be quite
        large, though they are no larger than the amount of text
        which is visible in a console.device window.

        When running the console to clipboard utility, text snips
        are copied to the clipboard.device, and RIGHT AMIGA V key
        presses are broadcast as an escape sequence as part of the
        console.device read stream ("<CSI>0 v" - $9B,$30,$20,$76).

        It is left up to the application to decide what to do when this
        escape sequence is received.  Ideally the application
        will read the contents of the clipboard, and paste the text
        by using successive writes to the console.device.

        Because the contents of the clipboard.device can be quite
        large, your program should limit the size of writes to something
        reasonable (e.g., no more than 1K characters per CMD_WRITE, and
        ideally no more than 256 characters per write).  Your program
        should continue to read events from the console.device looking
        for user input, and possibly RAW INPUT EVENTS.  How you decide
        to deal with these events is left up to the application.

        If you are using a character mapped console you should receive
        Intuition events as RAW INPUT EVENTS from the console.device.
        By doing this you will hear about these events after the console
        device does.  This allows the console.device to deal with events
        such as window resizing, and refresh before your application.

    BUGS

    SEE ALSO
        exec/io.h, intuition/intuition.h

console.device/RawKeyConvert                     console.device/RawKeyConvert

    NAME
        RawKeyConvert -- decode raw input classes

    SYNOPSIS
        actual = RawKeyConvert(event, buffer, length, keyMap)
        D0                     A0     A1      D1      A2

        ConsoleDevice in A6 if called from Assembly Language.

    FUNCTION
        This console function converts input events of type
        IECLASS_RAWKEY to ANSI bytes, based on the keyMap, and
        places the result into the buffer.

    INPUTS
        event -  an InputEvent structure pointer.
        buffer - a byte buffer large enough to hold all anticipated
            characters generated by this conversion.
        length - maximum anticipation, i.e. the buffer size in bytes.
        keyMap - a KeyMap structure pointer, or null if the default
            console device key map is to be used.

    RESULTS
        actual - the number of characters in the buffer, or -1 if
            a buffer overflow was about to occur.

    ERRORS
        if actual is -1, a buffer overflow condition was detected.
        Not all of the characters in the buffer are valid.

    NOTES
        This function is different from standard device commands in
        that it is a function in the console device library vectors.
        In order to obtain a valid library base pointer for the
        console device (a.k.a. ConsoleDevice) call
        OpenDevice("console.device", -1, IOStdReq, 0),
        and then grab the io_Device pointer field out of the IOStdReq
        and use as ConsoleDevice.

    BUGS

    SEE ALSO
        exec/io.h, devices/inputevent.h, devices/keymap.h