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Color
  attached sprites, 122 
  background color, 46 
  color indirection, 42 
  color table, 46 
  enabling, 63 
  in dual-playfield mode, 70 
  in hold-and-modify mode, 86 
  in SuperHires mode, 301 
  in the Enhanced Chip Set, 301 
  sample register contents, 92 
  sprites, 102