The steps for defining a scrolled playfield are the same as those for defining the basic playfield, except for the following steps: * defining the data fetch . ------------------------- Fetch one extra word per horizontal line and start it 16 pixels before the normal (unscrolled) data-fetch start. * defining the modulo . --------------------- The modulo is two counts less than when there is no scrolling. These steps are added: * For vertical scrolling , reset the bitplane pointers ----------------------------------------------------- for the amount of the scrolling increment. ----------------------------------------- Reset bplxpth and bplxptl during the vertical blanking interval. * For horizontal scrolling , specify the delay. --------------------------------------------- Set bits 7-0 in bplcon1 for 0 to 15 bits of delay.