Agnus/ Read/ Denise/ Register Address Write Paula Function -------- ------- ----- ------- -------- CLXDAT 00E R D Collision data register (read and clear) This address reads (and clears) the collision detection register. The bit assignments are below. NOTE: Playfield 1 is all odd-numbered enabled bitplanes. Playfield 2 is all even-numbered enabled bitplanes BIT# COLLISIONS REGISTERED ----- -------------------------- 15 not used 14 Sprite 4 (or 5) to sprite 6 (or 7) 13 Sprite 2 (or 3) to sprite 6 (or 7) 12 Sprite 2 (or 3) to sprite 4 (or 5) 11 Sprite 0 (or 1) to sprite 6 (or 7) 10 Sprite 0 (or 1) to sprite 4 (or 5) 09 Sprite 0 (or 1) to sprite 2 (or 3) 08 Playfield 2 to sprite 6 (or 7) 07 Playfield 2 to sprite 4 (or 5) 06 Playfield 2 to sprite 2 (or 3) 05 Playfield 2 to sprite 0 (or 1) 04 Playfield 1 to sprite 6 (or 7) 03 Playfield 1 to sprite 4 (or 5) 02 Playfield 1 to sprite 2 (or 3) 01 Playfield 1 to sprite 0 (or 1) 00 Playfield 1 to playfield 2