The following description of the method is based on Gary Bonham's rewording of Jim Kent's RIFF documentation. Compression/decompression is performed on a plane-by-plane basis. Each byte-column of the bitplane is compressed separately. A 320x200 bitplane would have 40 columns of 200 bytes each. In general, the bitplanes are always an even number of bytes wide, so for instance a 17x20 bitplane would have 4 columns of 20 bytes each. Each column starts with an op-count followed by a number of ops. If the op-count is zero, that's ok, it just means there's no change in this column from the last frame. The ops are of three kinds, and followed by a varying amount of data depending on which kind: 1. SKIP - this is a byte with the hi bit clear that says how many rows to move the "dest" pointer forward, ie to skip. It is non-zero. 2. DUMP - this is a byte with the hi bit set. The hi bit is masked off and the remainder is a count of the number of bytes of data to XOR directly. It is followed by the bytes to copy. 3. RUN - this is a 0 byte followed by a count byte, followed by a byte value to repeat "count" times, XOR'ing it into the destination. Bear in mind that the data is compressed vertically rather than horizontally, so to get to the next byte in the destination you add the number of bytes per row instead of one. The Format of DLTA chunks is as described in section 2.2.2 of the Anim Spec. The encoding for type 5 is described in section 2.2.3 of the Anim Spec.