The application must first allocate and initialize a layer_info data
structure which the system uses to keep track of layers that are created,
use statements like:
struct Layer_Info *theLayerInfo;
if (NULL != (theLayerInfo = NewLayerInfo()))
{
/* use Layer_Info */
DisposeLayerInfo(theLayerInfo);
}
Layers may be created in the common bit map by calling
createupfrontlayer() or createbehindlayer(), with a sequence such as the
following:
struct Layer *layer;
struct Layer_Info *theLayerInfo;
struct BitMap *theBitMap;
/* requests construction of a smart refresh layer. */
if (NULL == (layer = CreateUpfrontLayer(theLayerInfo, theBitMap,
20, 20, 100, 80, LAYERSMART, NULL)))
error("CreateUpfrontLayer() failed.");
else
{
; /* layer successfully created here. */
}