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Once the VSprite has been added to the GELs list and is in the display,
some of its characteristics can be changed dynamically by:

    * Changing y, x to a new VSprite position

    * Changing imagedata to point to a new vsprite image

    * Changing sprcolors to point to a new vsprite color set

Study the next two sections to find out how to reserve hardware Sprites
for use outside the VSprite system and how to assign the VSprites.