movesprite() repositions a simple sprite. after this function is called,
the Simple Sprite is moved to a new position relative to the upper left
corner of the viewport. it is called as follows:
struct ViewPort *vp;
struct SimpleSprite *sprite;
SHORT x, y;
MoveSprite(vp, sprite, x, y);
There are three inputs to movesprite(). set the vp argument to the
address of the viewport with which this simple sprite interacts or 0 if
this Simple Sprite's position is relative only to the current view. set
sprite to the address of your simplesprite data structure. the x and y
arguments sepcify a pixel position to which the Simple Sprite is to be
moved.