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    NAME
        SetPointer -- Specify a pointer sprite image for a window.

    SYNOPSIS
        SetPointer( window, pointer, height, width, xoffset, yoffset )
                    A0      A1       D0      D1     D2       D3

        VOID SetPointer( struct window *, uword *, word, word, word, word );

    FUNCTION
        Sets up the window with the sprite definition for the pointer.
        Then, whenever the window is the active one, the pointer
        image will change to the window's version.  If the window is
        the active one when this routine is called, the change takes
        place immediately.

        The XOffset and YOffset parameters are used to offset the
        upper-left corner of the hardware sprite image from what Intuition
        regards as the current position of the pointer.  Another way of
        describing it is as the offset from the "hot spot" of the pointer
        to the top-left corner of the sprite.  For instance, if you specify
        offsets of zero, zero, then the top-left corner of your sprite
        image will be placed at the mouse position.  On the other hand,
        if you specify an XOffset of -7 (remember, sprites are 16 pixels
        wide) then your sprite will be centered over the mouse position.
        If you specify an XOffset of -15, the right-edge of the sprite
        will be over the mouse position.

    INPUTS
        window = pointer to the window to receive this pointer definition
        Pointer = pointer to the data definition of a sprite
        Height = the height of the pointer
        Width = the width of the sprite (must be less than or equal to sixteen)
        XOffset = the offset for your sprite from the mouse position
        YOffset = the offset for your sprite from the mouse position

    RESULT
        None

    BUGS

    SEE ALSO
        setwindowpointera(), clearpointer(), rom kernel manual: libraries