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    NAME
        OpenWindow -- open an intuition window.

    SYNOPSIS
     window = openwindow( newwindow )
        D0                   A0

        struct window *openwindow( struct newwindow * );

    FUNCTION
        Opens an Intuition window of the given dimensions and position,
        with the properties specified in the newwindow structure.
        Allocates everything you need to get going.

        New for V36: there is an extensive discussion of public Screens
        and visitor windows at the end of this section.  Also,
        you can provide extensions to the newwindow parameters using
        and array of tagitem structures.  see the discussion below,
        and the documentation for the function openscreentaglist().

        Before you call OpenWindow(), you must initialize an instance of
        a newwindow structure.  newwindow is a structure that contains
        all of the arguments needed to open a window.  The newwindow
        structure may be discarded immediately after it is used to open
        the window.

        If Type == CUSTOMSCREEN, you must have opened your own screen
        already via a call to openscreen().  then intuition uses your screen
        argument for the pertinent information needed to get your window
        going.  On the other hand, if type == one of the Intuition's standard
        screens, your screen argument is ignored.  Instead,
        Intuition will check to see whether or not that screen
        already exists:  if it doesn't, it will be opened first before
        Intuition opens your window in the standard screen.

        New for V36: If you specify Type == WBENCHSCREEN, then your
        window will appear on the Workbench screen, unless the global
        public screen mode SHANGHAI is set, in which case your window
        will be "hijacked" to the default public screen.  See also
        setpubscreenmodes().

        New for V36: If the WFLG_NW_EXTENDED flag is set, it means that the
        field 'ExtNewWindow->Extension' points to an array of TagItems, as
        defined in intuition/tagitem.h.  This provides an extensible means
        of providing extra parameters to OpenWindow.  For compatibility
        reasons, we could not add the 'Extension' field to the newwindow
        structure, so we have define a new structure extnewwindow, which
        is identical to newwindow with the addition of the extension field.

        We recommend that rather than using ExtNewWindow.Extension, you
        use the new Intuition function openwindowtaglist() and its
        varargs equivalent OpenWindowTags().  We document the window
        attribute tag ID's (ti_Tag values) here, rather than in
        openwindowtaglist(), so that you can find all the parameters
        for a new window defined in one place.

        If the WFLG_SUPER_BITMAP flag is set, the bitmap variable must point
        to your own bitmap.

        The DetailPen and the BlockPen are used for system rendering; for
        instance, the title bar is first filled using the BlockPen, and then
        the gadgets and text are rendered using DetailPen.  You can either
        choose to supply special pens for your window, or, by setting either
        of these arguments to -1, the screen's pens will be used instead.

        Note for V36: The DetailPen and BlockPen no longer determine
        what colors will be used for window borders, if your window
        opens on a "full-blown new look screen."

    INPUTS
        newwindow = pointer to an instance of a newwindow structure.  that
               structure is initialized with the following data:
   -------------------------------------------------------------------------
        Left = the initial x-position for your window
        Top = the initial y-position for your window
        Width = the initial width of this window
        Height = the initial height of this window

        DetailPen = pen number (or -1) for the rendering of window details
         (like gadgets or text in title bar)
        BlockPen = pen number (or -1) for window block fills (like title bar)
        [For V36: Title bar colors are determined otherwise.]

        Flags = specifiers for your requirements of this window, including:
             which system gadgets you want attached to your window:

            - WFLG_DRAGBAR allows this window to be dragged
            - WFLG_DEPTHGADGET lets the user depth-arrange this window
            - WFLG_CLOSEGADGET attaches the standard close gadget
            - WFLG_SIZEGADGET allows this window to be sized.

            If you ask for the WFLG_SIZEGADGET gadget, you must specify one or
            both of the flags WFLG_SIZEBRIGHT and WFLG_SIZEBBOTTOM below; if
            you don't, the default is WFLG_SIZEBRIGHT.  See the following items
            WFLG_SIZEBRIGHT and WFLG_SIZEBBOTTOM for more details.

            - WFLG_SIZEBRIGHT is a special system gadget flag that
              you set to specify whether or not you want the
              RIGHT border adjusted to account for the physical size
              of the sizing gadget.  The sizing gadget must, after
              all, take up room in either the right or bottom border
              (or both, if you like) of the window.  Setting either
              this or the WFLG_SIZEBBOTTOM flag selects which edge
              will take up the slack.  This will be particularly
              useful to applications that want to use the extra space
              for other gadgets (like a proportional gadget and two
              Booleans done up to look like scroll bars) or, for
              for instance, applications that want every possible
              horizontal bit and are willing to lose lines vertically.
              NOTE:  if you select WFLG_SIZEGADGET, you must select
              either WFLG_SIZEBRIGHT or WFLG_SIZEBBOTTOM or both.  If
              you select neither, the default is WFLG_SIZEBRIGHT.
            - WFLG_SIZEBBOTTOM is a special system gadget flag that
              you set to specify whether or not you want the
              BOTTOM border adjusted to account for the physical size
              of the sizing gadget.  For details, refer to
              WFLG_SIZEBRIGHT above.

            - WFLG_GIMMEZEROZERO for easy but expensive output

            what type of window layer you want, either:
            - WFLG_SIMPLE_REFRESH
            - WFLG_SMART_REFRESH
            - WFLG_SUPER_BITMAP

            - WFLG_BACKDROP for whether or not you want this window to be one
              of Intuition's special backdrop windows.  See WFLG_BORDERLESS
              as well.

            - WFLG_REPORTMOUSE for whether or not you want to "listen" to
              mouse movement events whenever your window is the active
              one.  After you've opened your window, if you want to change
              you can later change the status of this via a call to
              reportmouse().  whether or not your window is listening to
              mouse is affected by gadgets too, since they can cause you
              to start getting reports too if you like.  The mouse move
              reports (either InputEvents or messages on the IDCMP) that
              you get will have the x/y coordinates of the current mouse
              position, relative to the upper-left corner of your window
              (WFLG_GIMMEZEROZERO notwithstanding).  This flag can work in
              conjunction with the IDCMP Flag called IDCMP_MOUSEMOVE, which
              allows you to listen via the IDCMP.

            - WFLG_BORDERLESS should be set if you want a window with no
              border padding.  Your window may have the border variables
              set anyway, depending on what gadgetry you've requested for
              the window, but you won't get the standard border lines and
              spacing that comes with typical windows.

              This is a good way to take over the entire screen, since you
              can have a window cover the entire width of the screen using
              this flag.  This will work particularly well in conjunction
              with the WFLG_BACKDROP flag (see above), since it allows you
              to open a window that fills the ENTIRE screen.  NOTE:  this is
              not a flag that you want to set casually, since it may cause
              visual confusion on the screen.  The window borders are the
              only dependable visual division between various windows and
              the background screen.  Taking away that border takes away
              that visual cue, so make sure that your design doesn't need
              it at all before you proceed.

            - WFLG_ACTIVATE is the flag you set if you want this window to
              automatically become the active window.  The active
              window is the one that receives input from the keyboard and
              mouse.  It's usually a good idea to to have the window you
              open when your application first starts up be an ACTIVATED
              one, but all others opened later not be ACTIVATED (if the
              user is off doing something with another screen, for
              instance, your new window will change where the input is
              going, which would have the effect of yanking the input rug
              from under the user).  Please use this flag thoughtfully and
              carefully.

              Some notes: First, your window may or may not be active
              by the time this function returns.  Use the IDCMP_ACTIVEWINDOW
              IDCMP message to know when your window has become active.
              Also, be very careful not to mistakenly specify the
              obsolete flag names WINDOWACTIVE or ACTIVEWINDOW.  These are
              used in other contexts, and their values unintentionally added
              to your flags can cause most unfortunate results.  To avoid
              confusion, they are now know as WFLG_WINDOWACTIVE and
              IDCMP_ACTIVEWINDOW.

            - WFLG_RMBTRAP, when set, causes the right mouse button events
              to be trapped and broadcast as events.  You can receive
              these events through either the IDCMP or the console.

            - WFLG_NOCAREREFRESH indicates that you do not wish to
              be responsible for calling beginrefresh() and endrefresh()
              when your window has exposed regions (i.e., when the
              IDCMP_REFRESHWINDOW message would be generated).  See also
              the descriptions of these two functions.

            - WFLG_NW_EXTENDED (V36) indicates that newwindow in fact points
              to an extnewwindow structure, and that the 'extension'
              field points to an array of tagitem structures, with
              meaning described below.

            - WFLG_NEWLOOKMENUS (V39) Requests new-look menu treatment.
              menu colors are derived from the screen drawinfo bardetailpen,
              BARBLOCKPEN, and BARTRIMPEN, instead of window detail and
              block pens.  Also requests that a suitably scaled and colored
              Amiga-key symbol and checkmark symbol be used in the menus.
              Applications using WFLG_NEWLOOKMENUS need to use the new screen
              drawinfo pens to color their menuitem and subitem imagery.
              If your application uses GadTools, the {GTMN_NewLookMenus,TRUE}
              tag-item should be passed to the menu layout calls.

              (NB: For the menus to actually appear with improved colors,
              the screen's opener must supply suitable values for the
              new menu pens in the drawinfo.  if this is not the case,
              then an application requesting NewLookMenus will get the
              scaled Amiga-key and checkmark but in V37-compatible colors.
              Note that the screen's drawinfo will always contain valid
              values for the new pens;  they just may correspond to the
              "old look").

        IDCMPFlags = IDCMP is the acronym for Intuition Direct Communications
            message port.  (it's intuition's sole acronym.) if any of the
            IDCMP Flags is selected, Intuition will create a pair of
            message ports and use them for direct communications with the
            task opening this window (as compared with broadcasting
            information via the Console device).  See the "Input and
            output methods" chapter of the intuition reference manual for
            complete details.

            You request an IDCMP by setting any of these flags.  Except
            for the special VERIFY flags, every other flag you set tells
            Intuition that if a given event occurs which your program
            wants to know about, it is to broadcast the details of that
            event through the IDCMP rather than via the Console device.
            This allows a program to interface with Intuition directly,
            rather than going through the Console device.

            Many programs have elected to use IDCMP communication
            exclusively, and not to associate a console with their
            windows at all.  Some operations, such as IDCMP_MENUVERIFY,
            can ONLY be achieved using IDCMP.

           The IDCMP flags you can set are described in the
            modifyidcmp() autodoc.

        Gadgets = the pointer to the first of a linked list of the your own
              Gadgets which you want attached to this window.  can be null
              if you have no Gadgets of your own

       CheckMark = a pointer to an instance of the struct image where can
              be found the imagery you want used when any of your
              menu items is to be checkmarked.  If you don't want to
              supply your own imagery and you want to just use
              Intuition's own checkmark, set this argument to NULL

       text = a null-terminated line of text to appear on the title bar of
              your window (may be null if you want no text)

       Type = the screen type for this window.  If this equal CUSTOMSCREEN,
              you must have already opened a CUSTOMSCREEN (see text above).
              Types available include:
                  - WBENCHSCREEN
                  - CUSTOMSCREEN
                  - PUBLICSCREEN (new for V36, see text below)

       screen = if your type is one of intuition's standard screens, then
              this argument is ignored.  However, if Type == CUSTOMSCREEN,
              this must point to the structure of your own screen

       bitmap = if you have specified wflg_super_bitmap as the type of
               refreshing you want for this window, then this value points to a
               instance of the struct bitmap.  However, if the refresh type
               is NOT WFLG_SUPER_BITMAP, this pointer is ignored.

       MinWidth, MinHeight, MaxWidth, MaxHeight = the size limits for this
              window.  These must be reasonable values, which is to say that
              the minimums cannot be greater than the current size, nor can
              the maximums be smaller than the current size.  If they are,
              they're ignored.  Any one of these can be initialized to zero,
              which means that that limit will be set to the current
              dimension of that axis.  The limits can be changed after the
              window is opened by calling the windowlimits() routine.

              NOTE: ORIGINALLY, we stated that:

              "If you haven't requested the WFLG_SIZEGADGET option, these
              variables are ignored so you don't have to initialize them."

              It is now clear that a variety of programs take it upon
              themselves to call sizewindow() (or changewindowbox()) without
              your program's consent or consulting your WFLG_SIZEGADGE
              option.  To protect yourself against the results, we strongly
              urge that if you supply suitable values for these fields even
              if you do not specify WFLG_SIZEGADGET.

              The maximums may be LARGER than the current size, or even
              larger than the current screen.  The maximums should be set to
              the highest value your application can handle.  This allows
              users with larger display devices to take full advantage of
              your software.  If there is no good reason to limit the size,
              then don't.  -1 or ~0 indicates that the maximum size is only
              limited by the size of the window's screen.

              See also the docs on the function windowlimits() for more
              information.

       Extension (New for V36) = a pointer to an array (or chain of arrays)
            of TagItems to specify additional parameters to OpenWindow().
            TagItems in general are described in utility/tagitem.h,
            and the OpenWindow tags are defined in intuition/intuition.h
            and described here.  For items pertaining to Public Screens
            and visitor windows, please see below.

        Here are the TagItem.ti_Tag values that are defined for OpenWindow
        (and openwindowtaglist()).

        Certain tags simply override equivalent values in newwindow,
        and allow you to open a window using openwindowtaglist() without
        having a newwindow structure at all.  in each case, cast
        the corresponding data to ULONG and put it in ti_Data.

        The compatible tag items include:

        WA_Left
        WA_Top
        WA_Width
        WA_Height
        WA_DetailPen    - NOTE: only overrides NewWindow.DetailPen of -1!
        WA_BlockPen     - NOTE: only overrides NewWindow.BlockPen of -1!
        WA_IDCMP
        WA_Flags        - initial values for Flags before looking at other
                          Boolean component tag values
        WA_Gadgets
        WA_Title
        WA_CustomScreen - also implies CUSTOMSCREEN property
        WA_SuperBitMap  - also implies WFLG_SUPER_BITMAP refresh mode.
        WA_MinWidth
        WA_MinHeight
        WA_MaxWidth
        WA_MaxHeight

        These Boolean tag items are alternatives to the NewWindow.Flags
        Boolean attributes with similar names.

        WA_SizeGadget           - equivalent to WFLG_SIZEGADGET
        WA_DragBar              - equivalent to WFLG_DRAGBAR
        WA_DepthGadget          - equivalent to WFLG_DEPTHGADGET
        WA_CloseGadget          - equivalent to WFLG_CLOSEGADGET
        WA_Backdrop             - equivalent to WFLG_BACKDROP
        WA_ReportMouse          - equivalent to WFLG_REPORTMOUSE
        WA_NoCareRefresh        - equivalent to WFLG_NOCAREREFRESH
        WA_Borderless           - equivalent to WFLG_BORDERLESS
        WA_Activate             - equivalent to WFLG_ACTIVATE
        WA_RMBTrap              - equivalent to WFLG_RMBTRAP
        WA_WBenchWindow         - equivalent to WFLG_WBENCHWINDOW
                                  (system PRIVATE)
        WA_SimpleRefresh        - only specify if TRUE
        WA_SmartRefresh         - only specify if TRUE
        WA_SizeBRight           - equivalent to WFLG_SIZEBRIGHT
        WA_SizeBBottom          - equivalent to WFLG_SIZEBBOTTOM
        WA_GimmeZeroZero        - equivalent to WFLG_GIMMEZEROZERO
        WA_NewLookMenus         - equivalent to WFLG_NEWLOOKMENUS

        The following tag items specify new attributes of a window.

        WA_ScreenTitle - You can specify the screen title associated
            with your window this way, and avoid a call to setwindowtitles()
            when your window opens.

        WA_AutoAdjust - a Boolean attribute which says that it's OK
            to move or even shrink the dimensions of this window
            to fit it on the screen, within the dimension
            limits specified by MinWidth and MinHeight.
            Someday, this processing might be sensitive to the
            currently visible portion of the screen the window
            will be opening on, so don't draw too many conclusions
            about the auto-adjust algorithms.
            (Normally, this attribute defaults to FALSE.  However,
            if you call OpenWindowTags() or openwindowtaglist()
            with a NULL newwindow pointer, this attribute defaults
            to TRUE).

        WA_InnerWidth
        WA_InnerHeight - You can specify the dimensions of the interior
            region of your window, independent of what the border
            thicknesses will be.  You probably want to specify
            WA_AutoAdjust to allow Intuition to move your window
            or even shrink it so that it is completely on screen.

            Note: using these tags puts some reasonable restrictions
            on the gadgets you can specify as "border" gadgets when
            you open your window.  Since border gadgets determine
            the border dimensions and hence the overall dimensions of
            your window, those dimensions cannot be used calculating
            the position or dimensions of border gadgets.

            Here's the complete list of restrictions:
            - GACT_LEFTBORDER gadgets cannot be GFLG_RELWIDTH if
              WA_InnerWidth is used.
            - GACT_RIGHTBORDER gadgets MUST be GFLG_RELRIGHT if
              WA_InnerWidth is used.
            - GACT_TOPBORDER gadgets cannot be GFLG_RELHEIGHT if
              WA_InnerHeight is used.
            - GACT_BOTTOMBORDER gadgets MUST be GFLG_RELBOTTOM if
              WA_InnerHeight is used.

        WA_PubScreenName - This tag item declares that you want your window
            to open as a visitor window on the public screen whose name
            is pointed to by (UBYTE *) ti_Data.

        WA_PubScreen - open as a visitor window on the public screen
            whose address if provided as (struct screen *) ti_data.
            To ensure that this screen remains open long enough, you
            must either:
                1) Be the screen's owner
                2) have another window already open on the screen
                3) use lockpubscreen()
            Using exec.library/forbid() is not sufficient.

            You can provide ti_Data to be NULL (zero), without any
            of the above precautions, to specify the default public screen.

        WA_PubScreenFallBack - This Boolean attribute specifies that a
            visitor window should "fall back" to opening on the default
            public screen if the explicitly specify public screen is not
            available.

        WA_WindowName - this visionary specification of a window
            rendezvous name string is not yet implemented.

        WA_Colors - this equally great idea about associating a palette
            specification with the active window may not ever be implemented.

        WA_Zoom - ti_Data points to an array of four WORD's to be used
            as the initial Left/Top/Width/Height of the "alternate
            Zoom position and dimensions."  The presence of this tag
            item implies that you want a Zoom gadget, even though you
            might not have a sizing gadget.
            New for V39: if the initial zoom-box left and top are
            both set to ~0, then Intuition will give your window
            "size-only" zooming, meaning that zooming the window
            will not affect the left/top unless the window needs
            to be moved on-screen.

        WA_MouseQueue - This tag specifies a limit for the number
            of outstanding IDCMP_MOUSEMOVE IntuiMessages that Intuition
            will send to your window.  You can change the value of this
            limit after the window is open using setmousequeue().

        WA_RptQueue - This tag specifies a limit for the number of
            outstanding repeated-IDCMP_RAWKEY, repeated-IDCMP_VANILLAKEY,
            and repeated-IDCMP_IDCMPUPDATE IntuiMessages that Intuition will
            send to your window.  Currently, there is no function to adjust
            the repeat-key queue.

        WA_BackFill - ti_Data is a pointer to a hook structure that
            the Layers library will call when your window needs
            "backfilling."  See layers.library/installlayerhook().

        WA_MenuHelp - ti_Data is a boolean.  If true, enables the MenuHelp
            feature for this window.  See IDCMP_MENUHELP above.  (V37)

        WA_NotifyDepth - ti_Data is a boolean.  Set to true if you
            would also like IDCMP_CHANGEWINDOW events sent to your window
            when it is depth-arranged.  Normally, such events are only
            sent for movement or resizing of the window.
            IDCMP_CHANGEWINDOW events originating from
            depth-arrangement have a Code equal to CWCODE_DEPTH, as
            opposed to CWCODE_MOVESIZE.  (V39)

        WA_Checkmark - (ti_Data is struct image *) image to use as a
            checkmark in menus.  Prior to V39, or if WA_NewLookMenus
            is not specified, the default will be the traditional
            checkmark in the original colors.  Under V39 and higher,
            if you have requested WA_NewLookMenus then the default will
            be an appropriately colored checkmark scaled to the screen's
            font.  Alternately, you can provide a custom one, which you
            can design yourself or get from sysiclass (use this if
            your menu-font is different from the screen's font).

        WA_AmigaKey - (ti_Data is struct image *) image to use as
            the Amiga-key symbol in menus.  If WA_NewLookMenus is not
            specified, the default will be the traditional Amiga-key
            symbol in the original colors.  If you've requested
            WA_NewLookMenus, then the default will be an appropriately
            colored Amiga-key scaled to the screen's font.
            Alternately, you can provide a custom one, which you can
            design yourself or get from sysiclass (use this if your
            menu-font is different from the screen's font).  (V39)

        WA_Pointer - (APTR) The pointer you wish to associate with
            your window.  If NULL, you are requesting the preferences
            default pointer.  custom pointers should be allocated by
            performing a newobject() on "pointerclass".  (see
            <intuition/pointerclass.h>).  Defaults to NULL.  This tag is
            also recognized by setwindowpointera().  (v39)

        WA_BusyPointer (BOOL) - Set to TRUE to request the preferences
            busy-pointer.  If FALSE, your pointer will be as requested
            by WA_Pointer.  Defaults to FALSE.  This tag is also
            recognized by setwindowpointera().  (v39)

        WA_PointerDelay - (BOOL) Set to TRUE to defer changing your
            pointer for a brief instant.  This is typically used along
            with setting the busy pointer, especially when the
            application knows it may be busy for a very short while.  If
            the application clears the pointer or sets another pointer
            before the delay expires, the pending pointer change is
            cancelled.  This reduces short flashes of the busy pointer.
            This tag is also recognized by setwindowpointera().  (v39)

        WA_HelpGroup - (ULONG) Normally, only the active window can
            receive IDCMP_GADGETHELP messages.  However, an application
            with multiple windows will want all its windows to be able
            to receive help when any of them are active.  First obtain a
            unique help ID with utility.library/getuniqueid(), then
            pass it as ti_Data of this tag to all your windows.  See
            helpcontrol().  (v39)

        WA_HelpGroupWindow - (struct window *) instead of using
            WA_HelpGroup, you can pass a pointer to another window
            whose HelpGroup you wish this window to belong to.  (V39)

        WA_TabletMessages - (BOOL) Set to TRUE to request extended
            IntuiMessages for your window.  If a tablet driver is
            generating IESUBCLASS_NEWTABLET input events, you will be
            able to receive extended tablet information with most
            IntuiMessages.  See the eim_TabletData field of the
            extintuimessage structure.  defaults to false.  (v39)

   NOTES
        Regarding Public Screens, you can specify a window to be a
        "visitor window" on a public screen in one of several ways.
        In each case, you must be sure not to specify a newwindow
        type of CUSTOMSCREEN.  You should use the value PUBLICSCREEN.

        There are actually several ways you can specify which screen
        you want a visitor window to be opened on:

            1) Specify the name of the public screen WA_PubScreenName,
            or a NULL pointer, in ti_Data.  The name might have been
            provided by the user.  A NULL pointer means to use the
            default public screen.

            If the named screen cannot be found, the default public screen
            will be used if the Boolean attribute WA_PubScreenFallBack
            is TRUE.

            2) Specify a pointer to a public screen using the
            WA_PubScreen tag item.  The WA_PubScreenFallBack
            attribute has no effect.  You can specify the default
            public screen by providing a NULL pointer.

            You can also specify the pointer by setting NewWindow.Type
            to PUBLICSCREEN, and specifying the public screen pointer
            in NewWindow.Screen.  The WA_PubScreen tag item has precedent
            over this technique.

            Unless NULL, the screen pointer provided MUST be a valid
            public screen.  You may ensure this several ways:

            - Be the owner of the screen.
            - Have a window already open on the screen.
            - Use lockpubscreen() to prevent the screen from closing.
            - specifying the WFLG_VISITOR bit in NewWindow.Flags is not
              supported.

            It is anticipated that the last will be the most common method
            of opening public screens because you often want to examine
            properties of the screen your window will be using in order
            to compensate for differences in dimension, depth, and font.

            The standard sequence for this method is as follows:
            lockpubscreen()       - obtain a pointer and a promise
            layout window       - adapt your window to the screen you will use
            OpenWindow()        - using the pointer you specify
            unlockpubscreen()     - once your window is open, you can let go
                                  of the lock on the public screen
            ... normal window even processing ...
            closewindow().

        Regarding "service" windows, such as those opened for a system
        requester or file requester associated with a given "client"window.
        These windows should NOT be "visitor" windows.  open them
        using NewWindow.Type = CUSTOMSCREEN and NewWindow.Screen
        equal to the screen of the client window (window->WScreen).
        You can also use WA_CustomScreen, which has precedence.

        This ensures that the requester service window will be allowed to
        open on the same screen as the client window, even if that
        screen is not a public screen, or has private status.

        This has an implication for service/client protocol: when you
        pass a window pointer to any system requester routine or
        to a routine which creates some other other service window,
        you MUST keep your window open until the client window
        is closed.

        If a requester service will allow a NULL client window, this
        should indicate to open the service window on the default public
        screen (probably Workbench).  The correct way to get a pointer
        to this screen is to call LockPubScreen( NULL ).  In this
        case, you want to open as a visitor window, which means you
        should use either PUBLICSCREEN or WA_PubScreen, described above.
        You should call unlockpubscreen() after your visitor window is open.

        As of V36, gadgets in the right and bottom border
        (specified with GACT_RIGHTBORDER and GACT_BOTTOMBORDER) only
        contribute to the dimensions of the borders if they are also
        GFLG_RELRIGHT and GFLG_RELBOTTOM, respectively.

    RESULT
        If all is well, returns the pointer to your new window
        If anything goes wrong, returns NULL

    BUGS
        When you open a window, Intuition will set the font of
        the window's rastport to the font of the window's screen.
        This does not work right for GimmeZeroZero windows: the
        BorderRPort rastport has the font set correctly, but
        Window.RPort is set up with the system default font.
        For compatibility reasons, we won't be fixing this problem.

        Also, there is a compatibility trick going on with the
        default font of your window's rastport if the screen's
        font is "fancy."  See the SA_SysFont attribute described
        under openscreen().

        Unless you arrange otherwise, each window you open will allocate
        a signal for your task from the 16 "user signals."
        If no signal is available, your window will not be able
        to be opened.  In early V36 versions and before, Intuition didn't
        check this condition, but just left you with an unusable port.

    SEE ALSO
       openwindowtaglist(), openscreen(), modifyidcmp(), setwindowtitles(),
        lockpubscreen(), setdefaultpubscreen(), zipwindow(),
        layers.library/installlayerhook(), setpubscreenmodes()