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    NAME
        OpenDevice -- a request to open a Console device

    SYNOPSIS
        error = OpenDevice("console.device", unit, iostdreq, flags )
        d0                  a0               d0    a1        d1

    FUNCTION
        The open routine grants access to a device.  There are two
        fields in the iostdreq block that will be filled in: the
        io_Device field and possibly the io_Unit field.

        As of (V37) the flags field may also be filled in with
        a value described below (see conunit.h or conunit.i).

        This open command differs from most other device open commands
        in that it requires some information to be supplied in the
        io_Data field of the iostdreq block.  this initialization
        information supplies the window that is used by the console
        device for output.

        The unit number that is a standard parameter for an open call
        is used specially by this device.  See conunit.h, or conunit.i
        for defined valid unit numbers.


        unit number: -1 (CONU_LIBRARY)

                Used to get a pointer to the device library vector
        which is returned in the io_Device field of the iostdreq
        block.  No actual console is opened.  You must still close
        the device when you are done with it.

        unit number: 0 (CONU_STANDARD)

                A unit number of zero binds the supplied window to
        a unique console.  Sharing a console must be done at a level
        higher than the device.


        unit number: 1 (CONU_CHARMAP) (V36)

                A unit number of one is similar to a unit number of
        zero, but a console map is also created, and maintained by
        the console.device.  The character map is used by the console
        device to restore obscured portions of windows which are
        revealed, and to redraw a window after a resize.  Character
        mapped console.device windows must be opened as SIMPLE REFRESH
        windows.

                The character map is currently for internal use
        only, and is not accessible by the programmer.  The character
        map stores characters, attributes, and style information for
        each character written with the cmd_write command.

        unit number: 3 (CONU_SNIPMAP) (V36)

                A unit number of three is similar to a unit number
        of one, but also gives the user the ability to highlight
        text with the mouse which can be copied by pressing
        RIGHT AMIGA C.  See NOTES below.


        flags: 0 (CONFLAG_DEFAULT)

                The flags field should be set to 0 under V34, or less.

        flags: 1 (CONFLAG_NODRAW_ON_NEWSIZE) (V37)

                The flags field can be set to 0, or 1 as of V37.  The
        flags field is ignored under V36, so can be set, though it
        will have no effect.  When set to 1, it means that you don't
        want the console.device to redraw the window when the window
        size is changed (assuming you have opened the console.device
        with a character map - unit numbers 1, or 3).  This flag is
        ignored if you have opened a console.device with a unit
        number of 0.  Typically you would use this flag when you
        want to perform your own window refresh on a newsize, and
        you want the benefits of a character mapped console.

    IO REQUEST
        io_Data         struct window *window
                        This is the window that will be used for this
                        console.  It must be supplied if the unit in
                        the OpenDevice call is 0 (see above).  The
                        RPort of this window is potentially in use by
                        the console whenever there is an outstanding
                        write command.
    INPUTS
        "console.device" - a pointer to the name of the device to be opened.
        unit - the unit number to open on that device.
        iostdreq - a pointer to a standard request block
        0 - a flag field of zero (CONFLAG_DEFAULT)
        1 - a flag field of one  (CONFLAG_NODRAW_ON_NEWSIZE) (V37)

    RESULTS
        error - zero if successful, else an error is returned.

    NOTES
        As noted above, opening the console.device with a unit number of 3
        allows the user to drag select text, and copy the selection with
        RIGHT AMIGA C.  The snip is copied to a private buffered managed
        by the console.device (as of V36).  The snip can be copied to
        any console.device window unless you are running a console to
        clipboard utility such as that provided with V37.

        The user pastes text into console.device windows by pressing
        RIGHT AMIGA V.  Both RIGHT AMIGA V, and RIGHT AMIGA C are swallowed
        by the console.device (unless you have asked for key presses as
        RAW INPUT EVENTS).  text pasted in this way appears in the
        console read stream as if the user had typed all of the characters
        manually.  Additional input (e.g., user input, RAW INPUT EVENTS)
        are queued up after pastes.  Pastes can theoretically be quite
        large, though they are no larger than the amount of text
        which is visible in a console.device window.

        When running the console to clipboard utility, text snips
        are copied to the clipboard.device, and RIGHT AMIGA V key
        presses are broadcast as an escape sequence as part of the
        console.device read stream ("<CSI>0 v" - $9B,$30,$20,$76).

        It is left up to the application to decide what to do when this
        escape sequence is received.  Ideally the application
        will read the contents of the clipboard, and paste the text
        by using successive writes to the console.device.

        Because the contents of the clipboard.device can be quite
        large, your program should limit the size of writes to something
        reasonable (e.g., no more than 1K characters per cmd_write, and
        ideally no more than 256 characters per write).  Your program
        should continue to read events from the console.device looking
        for user input, and possibly RAW INPUT EVENTS.  How you decide
        to deal with these events is left up to the application.

        If you are using a character mapped console you should receive
        Intuition events as RAW INPUT EVENTS from the console.device.
        By doing this you will hear about these events after the console
        device does.  This allows the console.device to deal with events
        such as window resizing, and refresh before your application.

    BUGS

    SEE ALSO
        exec/io.h, intuition/intuition.h