Each opendevice() must eventually be matched by a call to closedevice().
All I/O requests must be complete before closedevice(). if any requests
are still pending, abort them with abortio() and remove them with waitio().
if (!(CheckIO(GameIO)))
{
AbortIO(GameIO); /* Ask device to abort request, if pending */
}
WaitIO((GameIO); /* Wait for abort, then clean up */
CloseDevice(GameIO);